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	<id>https://plataformaelectronicacr.com/Lost/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=186.64.163.13</id>
	<title>Lost - User contributions [en]</title>
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	<updated>2026-05-03T16:42:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://plataformaelectronicacr.com/Lost/index.php?title=Main_Page&amp;diff=60</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://plataformaelectronicacr.com/Lost/index.php?title=Main_Page&amp;diff=60"/>
		<updated>2022-07-30T02:08:16Z</updated>

		<summary type="html">&lt;p&gt;186.64.163.13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Premisas de campaña ==&lt;br /&gt;
&lt;br /&gt;
# Criaturas siempre están en un CR &#039;&#039;&#039;superior&#039;&#039;&#039; al party y los packs incluyen al menos un &#039;&#039;&#039;Elite&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Acuerdos sobre reglas ==&lt;br /&gt;
&lt;br /&gt;
=== Curse vs Mage&#039;s disjunction ===&lt;br /&gt;
&lt;br /&gt;
# Las maldiciones que activamente funcionen como un spell pueden ser afectados por &#039;&#039;&#039;Mage&#039;s Disjunction&#039;&#039;&#039; y efectos similares independientemente de la fuente original de la maldición&lt;br /&gt;
# Maldiciones con características como &#039;&#039;&#039;Bestow Curse&#039;&#039;&#039;, no son afectados por efectos como &#039;&#039;&#039;Dispel magic&#039;&#039;&#039; y similares&lt;br /&gt;
&lt;br /&gt;
== Personajes ==&lt;br /&gt;
[[Dalrot]]&lt;br /&gt;
&lt;br /&gt;
[[Valuch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 true vampires en Dolione&lt;br /&gt;
&lt;br /&gt;
[[Catalina]] (la estan buscando aun) --&amp;gt; Más adelante descubrimos que Lujuria es esta hermana perdida.&lt;br /&gt;
&lt;br /&gt;
[[Anna Barthory]] &lt;br /&gt;
&lt;br /&gt;
[[Elizabeth Bathory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ciudades de Dolione Noche ==&lt;br /&gt;
[[Monun Salamt]]&lt;br /&gt;
&lt;br /&gt;
== Artefactos ==&lt;br /&gt;
[[Northen Lights]]&lt;br /&gt;
&lt;br /&gt;
[[Vajrayana]]&lt;br /&gt;
&lt;br /&gt;
[[Selune&#039;s Staff]]&lt;br /&gt;
&lt;br /&gt;
[[Skofnung]] &lt;br /&gt;
&lt;br /&gt;
[[Cursed Swords Zariche and Akamanh]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Buffos ==&lt;br /&gt;
Attack (+14)&lt;br /&gt;
&lt;br /&gt;
(B) Luck +1&lt;br /&gt;
&lt;br /&gt;
(B) Bonus +7&lt;br /&gt;
&lt;br /&gt;
(J) Bonus +3&lt;br /&gt;
&lt;br /&gt;
(J) Morale +4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=========&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage (+3 + 17d6)&lt;br /&gt;
&lt;br /&gt;
(B) Luck +1&lt;br /&gt;
&lt;br /&gt;
(J) Morale +2&lt;br /&gt;
&lt;br /&gt;
(J) 3d6 weapon dmg&lt;br /&gt;
&lt;br /&gt;
(J) 1d6 cold dmg&lt;br /&gt;
&lt;br /&gt;
(R) 13d6 sonic dmg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=========&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Skills (+3)&lt;br /&gt;
&lt;br /&gt;
(B) Luck +1&lt;br /&gt;
&lt;br /&gt;
(J) Morale +2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=========&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saves (+6)&lt;br /&gt;
&lt;br /&gt;
(B) Luck +1&lt;br /&gt;
&lt;br /&gt;
(J) Bonus +3&lt;br /&gt;
&lt;br /&gt;
(J) Morale +2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=========&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AC (+4)&lt;br /&gt;
&lt;br /&gt;
(J) Insight +4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=========&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stats (+4)&lt;br /&gt;
&lt;br /&gt;
(J) CHA Moral +4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=========&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ability checks (+2)&lt;br /&gt;
&lt;br /&gt;
(J) Morale +2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;=========&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Immunity to poison and fear (12hrs)&lt;br /&gt;
&lt;br /&gt;
Cold resistance 15&lt;br /&gt;
&lt;br /&gt;
Temp HP 14&lt;br /&gt;
&lt;br /&gt;
Fast Healing 1 (editado)&lt;/div&gt;</summary>
		<author><name>186.64.163.13</name></author>
	</entry>
	<entry>
		<id>https://plataformaelectronicacr.com/Lost/index.php?title=Main_Page&amp;diff=58</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://plataformaelectronicacr.com/Lost/index.php?title=Main_Page&amp;diff=58"/>
		<updated>2022-07-16T04:58:15Z</updated>

		<summary type="html">&lt;p&gt;186.64.163.13: /* Artefactos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Premisas de campaña ==&lt;br /&gt;
&lt;br /&gt;
# Criaturas siempre están en un CR &#039;&#039;&#039;superior&#039;&#039;&#039; al party y los packs incluyen al menos un &#039;&#039;&#039;Elite&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Acuerdos sobre reglas ==&lt;br /&gt;
&lt;br /&gt;
=== Curse vs Mage&#039;s disjunction ===&lt;br /&gt;
&lt;br /&gt;
# Las maldiciones que activamente funcionen como un spell pueden ser afectados por &#039;&#039;&#039;Mage&#039;s Disjunction&#039;&#039;&#039; y efectos similares independientemente de la fuente original de la maldición&lt;br /&gt;
# Maldiciones con características como &#039;&#039;&#039;Bestow Curse&#039;&#039;&#039;, no son afectados por efectos como &#039;&#039;&#039;Dispel magic&#039;&#039;&#039; y similares&lt;br /&gt;
&lt;br /&gt;
== Personajes ==&lt;br /&gt;
[[Dalrot]]&lt;br /&gt;
&lt;br /&gt;
[[Valuch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 true vampires en Dolione&lt;br /&gt;
&lt;br /&gt;
[[Catalina]] (la estan buscando aun) --&amp;gt; Más adelante descubrimos que Lujuria es esta hermana perdida.&lt;br /&gt;
&lt;br /&gt;
[[Anna Barthory]] &lt;br /&gt;
&lt;br /&gt;
[[Elizabeth Bathory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ciudades de Dolione Noche ==&lt;br /&gt;
[[Monun Salamt]]&lt;br /&gt;
&lt;br /&gt;
== Artefactos ==&lt;br /&gt;
[[Northen Lights]]&lt;br /&gt;
&lt;br /&gt;
[[Vajrayana]]&lt;br /&gt;
&lt;br /&gt;
[[Selune&#039;s Staff]]&lt;br /&gt;
&lt;br /&gt;
[[Skofnung]] &lt;br /&gt;
&lt;br /&gt;
[[Cursed Swords Zariche and Akamanh]]&lt;/div&gt;</summary>
		<author><name>186.64.163.13</name></author>
	</entry>
	<entry>
		<id>https://plataformaelectronicacr.com/Lost/index.php?title=Cursed_Swords_Zariche_and_Akamanh&amp;diff=57</id>
		<title>Cursed Swords Zariche and Akamanh</title>
		<link rel="alternate" type="text/html" href="https://plataformaelectronicacr.com/Lost/index.php?title=Cursed_Swords_Zariche_and_Akamanh&amp;diff=57"/>
		<updated>2022-07-16T04:58:03Z</updated>

		<summary type="html">&lt;p&gt;186.64.163.13: Created page with &amp;quot;Cursed Swords Zariche and Akamanh  Legenday Unique of Achiel  Two ominous sword of devastating power. Even if an ordinary person were able to wield them, they would likely be swallowed up by its immense negative power, which brings about a disordered state of mind and body. It is said that only those with courage and determination to face any crisis—no matter how difficult—may wield these swords.  They were once used by the Demon Bremmnon, one of the four demon kings...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cursed Swords Zariche and Akamanh&lt;br /&gt;
&lt;br /&gt;
Legenday Unique of Achiel&lt;br /&gt;
&lt;br /&gt;
Two ominous sword of devastating power. Even if an ordinary person were able to wield them, they would likely be swallowed up by its immense negative power, which brings about a disordered state of mind and body. It is said that only those with courage and determination to face any crisis—no matter how difficult—may wield these swords.&lt;br /&gt;
&lt;br /&gt;
They were once used by the Demon Bremmnon, one of the four demon kings, it is said that his soul was sealed in both swords to prevent his resurrection.&lt;br /&gt;
&lt;br /&gt;
Legends say that anyone who touch the swords will have their personality changed to an evil one, and the bloodlust will be unstoppable, capable of killing an entire city to feed the swords hunger for blood.&lt;br /&gt;
&lt;br /&gt;
Zariche&lt;br /&gt;
&lt;br /&gt;
Vorpal Flaming Burst Sword +10&lt;br /&gt;
&lt;br /&gt;
(Masterwork Longsword)&lt;br /&gt;
&lt;br /&gt;
Damage: 2d8 slashing damage&lt;br /&gt;
&lt;br /&gt;
Critical 18-20/x3&lt;br /&gt;
&lt;br /&gt;
Damage Type: Slashing&lt;br /&gt;
&lt;br /&gt;
Material: Demonic Iron (can be use to bypass damage reduction of Adamantine and Cold Iron)&lt;br /&gt;
&lt;br /&gt;
Additionally: Damage dealt by Zariche is Chaotic&lt;br /&gt;
&lt;br /&gt;
Akamanh&lt;br /&gt;
&lt;br /&gt;
Vorpal Lightning Burst Sword +10&lt;br /&gt;
&lt;br /&gt;
(Masterwork Longsword)&lt;br /&gt;
&lt;br /&gt;
Damage: 2d8 slashing damage &lt;br /&gt;
&lt;br /&gt;
Critical 18-20/x3&lt;br /&gt;
&lt;br /&gt;
Damage Type: Slashing&lt;br /&gt;
&lt;br /&gt;
Material: Demonic Iron (can be use to bypass damage reduction of Adamantine and Cold Iron)&lt;br /&gt;
&lt;br /&gt;
Additionally: Damage dealt by Akamanh is consider Evil&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
Character Level: 21+&lt;br /&gt;
&lt;br /&gt;
Str 24+&lt;br /&gt;
&lt;br /&gt;
Two Weapon &lt;br /&gt;
&lt;br /&gt;
Alignment: Any&lt;br /&gt;
&lt;br /&gt;
Benefits:&lt;br /&gt;
&lt;br /&gt;
When using the swords upon command they can activate their special elemental property. The element does not harm the wielder.&lt;br /&gt;
&lt;br /&gt;
The effect remains until another command is given and the swords deals an extra 6d6 points of their elemental damage on a successful hit and upon striking a successful critical hit the sword creates a burst that deal an extra 2d10 points of elemental damage. &lt;br /&gt;
&lt;br /&gt;
When wieldign both swords, upon a successful critical hit, roll 1d100 and execute one of the following actions base on the result:&lt;br /&gt;
&lt;br /&gt;
- 1 to 10: nothing happens&lt;br /&gt;
&lt;br /&gt;
- 11 to 50: doesnt sever anything but deals an additional 4d10 of slashing damage and leaves the target bleeding (dealing 1d6 for each action taking in the turn) until healed, creatures with the regenerator ability or without blood do not suffer bleeding damage.&lt;br /&gt;
&lt;br /&gt;
- 51 to 60: right arm is sever ( in case the creature has more than one, only one is sever)&lt;br /&gt;
&lt;br /&gt;
- 61 to 70: left leg is sever ( in case the creature has more than one, only one is sever)&lt;br /&gt;
&lt;br /&gt;
- 71 to 80: right leg is sever ( in case the creature has more than one, only one is sever)&lt;br /&gt;
&lt;br /&gt;
- 81 to 90: left arm is sever ( in case the creature has more than one, only one is sever)&lt;br /&gt;
&lt;br /&gt;
- 91 to 95: head is sever ( in case the creature has more than one, only one is sever)&lt;br /&gt;
&lt;br /&gt;
- 96 to 100: roll twice and add both results.&lt;br /&gt;
&lt;br /&gt;
When both swords are equipped:&lt;br /&gt;
&lt;br /&gt;
You get the benefit of the Improved Two-Weapon Fighting feat even if you dont met the prerequisites.&lt;br /&gt;
&lt;br /&gt;
+4 Str*&lt;br /&gt;
&lt;br /&gt;
+4 Dex*&lt;br /&gt;
&lt;br /&gt;
Damage by both swords is consider Chaotic and Evil&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Stacks with pre-existing bonuses while the swords are wielded&lt;br /&gt;
&lt;br /&gt;
Anyone in posession of Zariche has his aligment change to Chaotic &lt;br /&gt;
&lt;br /&gt;
Anyone in posession of Akamanh has his aligment change to Evil&lt;br /&gt;
&lt;br /&gt;
The owner of the swords can&#039;t do good or lawful acts&lt;br /&gt;
&lt;br /&gt;
Both swords require the user (or users in case they have different owners) to kill an intelligent creature (Int 8+) at least once a day, not satisfying this condition will start corrupting the user to the point that the Demon King Bremmnon may posses the owners body and mind and resurrect. For each day that the player doesnt kill a creature the possession progress 5% and each creature killed by the sword reduces the progress by 1%, after passing 50%, the only way to decrease the progress is by give up both sword and swear to never use them again.*&lt;br /&gt;
&lt;br /&gt;
Only creatures killed by the owner of the swords count.&lt;/div&gt;</summary>
		<author><name>186.64.163.13</name></author>
	</entry>
	<entry>
		<id>https://plataformaelectronicacr.com/Lost/index.php?title=Skofnung&amp;diff=56</id>
		<title>Skofnung</title>
		<link rel="alternate" type="text/html" href="https://plataformaelectronicacr.com/Lost/index.php?title=Skofnung&amp;diff=56"/>
		<updated>2022-07-16T04:57:45Z</updated>

		<summary type="html">&lt;p&gt;186.64.163.13: Created page with &amp;quot;Skofnung   Legenday Unique of Achiel  A large sword imbued with dark power and looks as if carved out of ice. The power of dark has long been a subject of fear to many, and a bringer of calm to others. Likewise, this greatsword may either bring fear or calm depending on its user.As its design suggests, it envelops foes in a wave of severely cold temperatures, eventually freezing them. It is especially effective against fire type creatures, and thus widely used in volcani...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skofnung &lt;br /&gt;
&lt;br /&gt;
Legenday Unique of Achiel&lt;br /&gt;
&lt;br /&gt;
A large sword imbued with dark power and looks as if carved out of ice. The power of dark has long been a subject of fear to many, and a bringer of calm to others. Likewise, this greatsword may either bring fear or calm depending on its user.As its design suggests, it envelops foes in a wave of severely cold temperatures, eventually freezing them. It is especially effective against fire type creatures, and thus widely used in volcanic areas. Skofnung has also seen it used in various ritualistic ceremonies where it is often carried by young maidens who are sacrifice to summon an ancient evil.&lt;br /&gt;
&lt;br /&gt;
Unholy Profane Icy Blast Greatsword of Demondoom +10&lt;br /&gt;
&lt;br /&gt;
(Masterword Greatsword )&lt;br /&gt;
&lt;br /&gt;
Damage: 3d10 &lt;br /&gt;
&lt;br /&gt;
Critical 19-20/x3&lt;br /&gt;
&lt;br /&gt;
Damage Type: Slashing&lt;br /&gt;
&lt;br /&gt;
Material: Divine Iron (can be use to bypass damage reduction of Adamantine and Cold Iron)&lt;br /&gt;
&lt;br /&gt;
Alignment: Evil&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
Character Level: 21+&lt;br /&gt;
&lt;br /&gt;
Str 25+&lt;br /&gt;
&lt;br /&gt;
Alignment: Any Evil&lt;br /&gt;
&lt;br /&gt;
Benefits:&lt;br /&gt;
&lt;br /&gt;
When using the greatsword againts Demons it gets an additional +2 enhancement bonus and deals +5d8 points of bonus damage and deals an extra 3d6 points of damage against all creatures of good alignment. Additionally it upon command the greatsword is sheathed in icy cold. The cold does not harm the wielder. The effect remains until another command is given and the greatsword deals an extra 3d6 points of cold damage on a successful hit and upon striking a successful critical hit the greatsword deals an extra 9d6 points of cold damage and 9d6 of negative energy damage, additionally the subject must make a DC 20 + str modifier Fortitude save or be freeze for 1d4 rounds. Icebrand bestows five permanent negative level on any good creature attempting to wield it. The negative levels remain as long as the weapon is in hand and disappears when the weapon is no longer wielded. These negative levels cannot be overcome in any way (including restoration spells) while the weapon is wielded.&lt;br /&gt;
&lt;br /&gt;
- Grants the wearer Cold Resistance of 50&lt;br /&gt;
&lt;br /&gt;
- Five times per day, when the greatsword hits a demon, the wielder can have that attack ignore the demons’s DR as a free action. &lt;br /&gt;
&lt;br /&gt;
- A malevolent darkness surrounds the wielder protecting them from attacks, granting them resistance to spells cast by good creatures, and weakening good creatures when they strike the subjects. While wielding Skofnung the user is under a permanent Unholy Aura effect. (DC 20 + str Mod)&lt;br /&gt;
&lt;br /&gt;
- Allows the wearer to cast an enhance version of Darkbold as a 20th level caster that deals 10d8 of damage (half cold / half no specific type). Wearer must have at least 14+ in Int or Wis to activate this ability. Can be use 4 times per day. (DC 25 + str Mod)&lt;br /&gt;
&lt;br /&gt;
- Allows the wearer to cast an enhance version of Frostfell as a 20th level manifester that deals 20d8 of cold damage on a failed save (DC 20 + str Mod). Wearer must have at least 18+ in Int or Wis to activate this ability. Can be use 4 times per day.&lt;br /&gt;
&lt;br /&gt;
All spell are cast through the use of Skofnung &lt;br /&gt;
&lt;br /&gt;
Skofnung can bypass any Cold Resistance of 30 or lower.&lt;/div&gt;</summary>
		<author><name>186.64.163.13</name></author>
	</entry>
	<entry>
		<id>https://plataformaelectronicacr.com/Lost/index.php?title=Main_Page&amp;diff=55</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://plataformaelectronicacr.com/Lost/index.php?title=Main_Page&amp;diff=55"/>
		<updated>2022-07-16T04:49:08Z</updated>

		<summary type="html">&lt;p&gt;186.64.163.13: /* Artefactos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Premisas de campaña ==&lt;br /&gt;
&lt;br /&gt;
# Criaturas siempre están en un CR &#039;&#039;&#039;superior&#039;&#039;&#039; al party y los packs incluyen al menos un &#039;&#039;&#039;Elite&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Acuerdos sobre reglas ==&lt;br /&gt;
&lt;br /&gt;
=== Curse vs Mage&#039;s disjunction ===&lt;br /&gt;
&lt;br /&gt;
# Las maldiciones que activamente funcionen como un spell pueden ser afectados por &#039;&#039;&#039;Mage&#039;s Disjunction&#039;&#039;&#039; y efectos similares independientemente de la fuente original de la maldición&lt;br /&gt;
# Maldiciones con características como &#039;&#039;&#039;Bestow Curse&#039;&#039;&#039;, no son afectados por efectos como &#039;&#039;&#039;Dispel magic&#039;&#039;&#039; y similares&lt;br /&gt;
&lt;br /&gt;
== Personajes ==&lt;br /&gt;
[[Dalrot]]&lt;br /&gt;
&lt;br /&gt;
[[Valuch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 true vampires en Dolione&lt;br /&gt;
&lt;br /&gt;
[[Catalina]] (la estan buscando aun) --&amp;gt; Más adelante descubrimos que Lujuria es esta hermana perdida.&lt;br /&gt;
&lt;br /&gt;
[[Anna Barthory]] &lt;br /&gt;
&lt;br /&gt;
[[Elizabeth Bathory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ciudades de Dolione Noche ==&lt;br /&gt;
[[Monun Salamt]]&lt;br /&gt;
&lt;br /&gt;
== Artefactos ==&lt;br /&gt;
[[Northen Lights]]&lt;br /&gt;
&lt;br /&gt;
[[Vajrayana]]&lt;br /&gt;
&lt;br /&gt;
[[Selune&#039;s Staff]]&lt;/div&gt;</summary>
		<author><name>186.64.163.13</name></author>
	</entry>
	<entry>
		<id>https://plataformaelectronicacr.com/Lost/index.php?title=Selune%27s_Staff&amp;diff=54</id>
		<title>Selune&#039;s Staff</title>
		<link rel="alternate" type="text/html" href="https://plataformaelectronicacr.com/Lost/index.php?title=Selune%27s_Staff&amp;diff=54"/>
		<updated>2022-07-16T04:49:04Z</updated>

		<summary type="html">&lt;p&gt;186.64.163.13: Created page with &amp;quot;Selune&amp;#039;s Staff (Serapia&amp;#039;s Staff)   Legenday Unique of Achiel  A staff with a large gem that was made for clerics. The gem glows blue when equipped by one who holds great magic powers. The staff is also famous for choosing who can wield it, as it will feel immensely heavy in the hands of those it deems as unfit to use it.  Holy Sacred Burst Staff of Disruption +10  Requirements:  Character Level: 21+  Ability to cast 7th level Divine Spells  Alignment: Any Good  Be choose...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Selune&#039;s Staff (Serapia&#039;s Staff) &lt;br /&gt;
&lt;br /&gt;
Legenday Unique of Achiel&lt;br /&gt;
&lt;br /&gt;
A staff with a large gem that was made for clerics. The gem glows blue when equipped by one who holds great magic powers. The staff is also famous for choosing who can wield it, as it will feel immensely heavy in the hands of those it deems as unfit to use it.&lt;br /&gt;
&lt;br /&gt;
Holy Sacred Burst Staff of Disruption +10&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
Character Level: 21+&lt;br /&gt;
&lt;br /&gt;
Ability to cast 7th level Divine Spells&lt;br /&gt;
&lt;br /&gt;
Alignment: Any Good&lt;br /&gt;
&lt;br /&gt;
Be choose by the staff*&lt;br /&gt;
&lt;br /&gt;
Benefits&lt;br /&gt;
&lt;br /&gt;
Critical x2&lt;br /&gt;
&lt;br /&gt;
This staff can be wielded as a magic quarterstaff that grants a +10 bonus and deal 2d6 of bludgeoning damage. Any undead creature struck in combat directly must succeed at a Fortitude save (DC 10 + 1/2 hit dies + wis mod) or be destroyed. The staff is good aligned and blessed with holy power. It deals +2d6 points of bonus holy (good) damage against all of evil alignment. It bestows one negative level on any evil creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. &lt;br /&gt;
&lt;br /&gt;
Upon command,the staff is sheathed in luminous positive energy. This energy does not harm the wielder unless it is undead, in which case it takes 1 point of Charisma damage per round it holds the weapon when it is so energized. The effect remains until another command is given. The staff deals an extra 1d6 points of damage to undead (or 2d6 against evil outsiders) on a successful hit,&lt;br /&gt;
&lt;br /&gt;
also it explodes with positive energy upon striking a successful critical hit. (This effect occurs even if the target is normally immune to critical hits.) The positive energy burst does not harm the wielder unless it is undead, in which case it takes 1d4 points of Charisma damage each time the weapon bursts. In addition to the extra damage from the positive energy (see above), the staff weapon deals an extra 1d10 points of damage to undead on a successful critical hit. If the weapon&#039;s critical multiplier is x3, add an extra 2d10 points of damage instead, and if the multiplier is x4, add an extra 3d10 points.&lt;br /&gt;
&lt;br /&gt;
- Allows the wearer to have 4 additional turn undeads &lt;br /&gt;
&lt;br /&gt;
- Allows the wearer to do turn undeads as if his class level were seven levels higher than it actually is agains undeads.&lt;br /&gt;
&lt;br /&gt;
- Reduced True Resurrection and Resurrection Casting times to 1 Round instead of the usual 10 minutes, it still requires a full round action.&lt;br /&gt;
&lt;br /&gt;
- Allows the wearer to cast True Resurrection once a week without the material components or spending a spell slot.&lt;br /&gt;
&lt;br /&gt;
- Allows the wearer to cast Resurrection once a day without the material components. A creature resurrected by this spell doesnt have the normal penalties of the Resurrection Spell or spending a spell slot.&lt;br /&gt;
&lt;br /&gt;
- Allows the wearer to cast the Resurrection spell even if it doesn&#039;t know the spell or it isnt prepare by spending a 7th level spell slot or by permanently sacrifing 2 points of constitution, normal penalties are applied.&lt;/div&gt;</summary>
		<author><name>186.64.163.13</name></author>
	</entry>
	<entry>
		<id>https://plataformaelectronicacr.com/Lost/index.php?title=Northen_Lights&amp;diff=53</id>
		<title>Northen Lights</title>
		<link rel="alternate" type="text/html" href="https://plataformaelectronicacr.com/Lost/index.php?title=Northen_Lights&amp;diff=53"/>
		<updated>2022-07-16T04:48:23Z</updated>

		<summary type="html">&lt;p&gt;186.64.163.13: Created page with &amp;quot;Northern Lights  Legenday Unique of Achiel  A legendary bow from the Frozen Valley region of Achiel said to hold the dragon&amp;#039;s slaying property. The bow materialized magic ice arrows when the string is pull. The bow has a will of its own, and will freeze a wielder&amp;#039;s fingers if it deems the wielder unworthy. There is a story of a young ranger known to be a &amp;quot;dragon slayer&amp;quot; who departed, bow in hand, to slay a dragon, but he was never seen of again.  Holy Icy Burst Composite...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Northern Lights&lt;br /&gt;
&lt;br /&gt;
Legenday Unique of Achiel&lt;br /&gt;
&lt;br /&gt;
A legendary bow from the Frozen Valley region of Achiel said to hold the dragon&#039;s slaying property. The bow materialized magic ice arrows when the string is pull. The bow has a will of its own, and will freeze a wielder&#039;s fingers if it deems the wielder unworthy. There is a story of a young ranger known to be a &amp;quot;dragon slayer&amp;quot; who departed, bow in hand, to slay a dragon, but he was never seen of again.&lt;br /&gt;
&lt;br /&gt;
Holy Icy Burst Composite Longbow of Dragon Bane +10&lt;br /&gt;
&lt;br /&gt;
(Masterword Composite Longbow )&lt;br /&gt;
&lt;br /&gt;
Magic Arrow Damage: 2d6 Cold Damage and 2d6 Holy Damage or 3d4 of magic damage*&lt;br /&gt;
&lt;br /&gt;
Critical 19-20/x3&lt;br /&gt;
&lt;br /&gt;
Damage Type: Piercing / Magic&lt;br /&gt;
&lt;br /&gt;
Material: Divine Wood / Divine Crystal &lt;br /&gt;
&lt;br /&gt;
Alignment: Good&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Damage can be switch between cold or holy or magic.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
Character Level: 21+&lt;br /&gt;
&lt;br /&gt;
Dex 24+&lt;br /&gt;
&lt;br /&gt;
Alignment: Any Good&lt;br /&gt;
&lt;br /&gt;
Benefits:&lt;br /&gt;
&lt;br /&gt;
When using the bow againts Dragons it gets an additional +2 enhancement bonus and the magic arrow deals +5d8 points of bonus damage. On a successful hit and upon striking a successful critical hit the arrow creates a small explosion that deals an extra 2d10 points of cold damage and 2d8 of holy (good) damage, additionally the subject must make a DC 20 + Dex modifier Fortitude save or be freeze for 1d4 rounds. &lt;br /&gt;
&lt;br /&gt;
- Grants the wearer Cold Resistance of 50&lt;br /&gt;
&lt;br /&gt;
- Allows the wearer to manifest an enhance version of Energy Ray (Cold) as a 20th level manifester that deals 20d8+20 of cold damage. Wearer must have at least 14+ in Int or Wis to activate this ability. Can be use 4 times per day.&lt;br /&gt;
&lt;br /&gt;
- Allows the wearer to cast an enhance version of Freezing Sphere as a 20th level caster that deals 15d10 of cold damage. DC 14 + dex mod, wearer must have at least 16+ in Int or Wis to activate this ability. Can be use 3 times per day.&lt;br /&gt;
&lt;br /&gt;
- Allows the wearer to cast an enhance version of Polar Ray as a 20th level caster that deals 20d8 of cold damage. Wearer must have at least 18+ in Int or Wis to activate this ability. Can be use 2 times per day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;All spell are cast through the use of Northern Lights&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;All powers are manifested through the use of Northern Lights&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Northern Lights can bypass any Cold Resistance of 30 or lower. &lt;br /&gt;
&lt;br /&gt;
Any creature of an Evil alignment that grasps the Northern Lights is immediately freeze in divine ice. Said creature takes 6d10 points of damage per round (half cold, half divine, no save). If the creature is an Evil Outsider, the damage is doubled. Removing the bow from a freeze creature requires a str check (DC 15)&lt;/div&gt;</summary>
		<author><name>186.64.163.13</name></author>
	</entry>
	<entry>
		<id>https://plataformaelectronicacr.com/Lost/index.php?title=Vajrayana&amp;diff=52</id>
		<title>Vajrayana</title>
		<link rel="alternate" type="text/html" href="https://plataformaelectronicacr.com/Lost/index.php?title=Vajrayana&amp;diff=52"/>
		<updated>2022-07-16T04:43:05Z</updated>

		<summary type="html">&lt;p&gt;186.64.163.13: Created page with &amp;quot;Vajrayana  Legenday Unique of Achiel  A spear used by a legendary warrior touted as being an incarnation of a god. The tip is imbued with powerful lightning, and if the legend holds true, it imparts great power to the spear. The warrior who owned this spear was said to use it as a throwing weapon too, but because of its size, most will not be able to use it in such a way.  Thundering Shocking Burst Longspear Devil Bane +10  (Heavy Masterwork Longspear)  Damage: 3d8   Cri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vajrayana&lt;br /&gt;
&lt;br /&gt;
Legenday Unique of Achiel&lt;br /&gt;
&lt;br /&gt;
A spear used by a legendary warrior touted as being an incarnation of a god. The tip is imbued with powerful lightning, and if the legend holds true, it imparts great power to the spear. The warrior who owned this spear was said to use it as a throwing weapon too, but because of its size, most will not be able to use it in such a way.&lt;br /&gt;
&lt;br /&gt;
Thundering Shocking Burst Longspear Devil Bane +10&lt;br /&gt;
&lt;br /&gt;
(Heavy Masterwork Longspear)&lt;br /&gt;
&lt;br /&gt;
Damage: 3d8 &lt;br /&gt;
&lt;br /&gt;
Critical 19-20/x3&lt;br /&gt;
&lt;br /&gt;
Damage Type: Piercing and Slashing&lt;br /&gt;
&lt;br /&gt;
Material: Divine Iron (can be use to bypass damage reduction of Adamantine and Cold Iron)&lt;br /&gt;
&lt;br /&gt;
Alignment&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
Character Level: 21+&lt;br /&gt;
&lt;br /&gt;
Str 24+&lt;br /&gt;
&lt;br /&gt;
Alignment: Any Chaotic&lt;br /&gt;
&lt;br /&gt;
Benefits:&lt;br /&gt;
&lt;br /&gt;
When using the spear againts Devils it gets an additional +2 enhancement bonus and deals +5d8 points of bonus damage. Additionally it upon command the spear is sheathed in crackling electricity. The electricity does not harm the wielder.&lt;br /&gt;
&lt;br /&gt;
The effect remains until another command is given and the spear deals an extra 1d6 points of electricity damage on a successful hit and upon striking a successful critical hit the spear creates a cacophonous roar like thunder that deals  extra 2d10 points of electricity damage and 2d8 of sonic damage, additionally the subject must make a DC 20 + str modifier Fortitude save or be deafened permanently. &lt;br /&gt;
&lt;br /&gt;
- Grants the wearer Electric Resistance of 50&lt;br /&gt;
&lt;br /&gt;
- Allows the wearer to cast an enhance version of Shocking grasp as a 20th level caster that deals 5d8 of electric damage. Wearer must have at least 12+ in Int or Wis to activate this ability. Can be use 5 times per day.&lt;br /&gt;
&lt;br /&gt;
- Allows the wearer to cast an enhance version of Lightning bold as a 20th level caster that deals 10d8 of electric damage. DC 14 + str mod, wearer must have at least 16+ in Int or Wis to activate this ability. Can be use 5 times per day.&lt;br /&gt;
&lt;br /&gt;
- Allows the wearer to cast an enhance version of Chain Lightning as a 20th level caster that deals 20d8 of electric damage. DC 20 + str mod, wearer must have at least 16+ in Int or Wis to activate this ability. Can be use 3 times per day.&lt;br /&gt;
&lt;br /&gt;
All spell are cast through the use of Vajrayana.&lt;br /&gt;
&lt;br /&gt;
Vajrayana can bypass any Electric Resistance of 30 or lower.&lt;/div&gt;</summary>
		<author><name>186.64.163.13</name></author>
	</entry>
	<entry>
		<id>https://plataformaelectronicacr.com/Lost/index.php?title=Main_Page&amp;diff=51</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://plataformaelectronicacr.com/Lost/index.php?title=Main_Page&amp;diff=51"/>
		<updated>2022-07-16T04:42:43Z</updated>

		<summary type="html">&lt;p&gt;186.64.163.13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Premisas de campaña ==&lt;br /&gt;
&lt;br /&gt;
# Criaturas siempre están en un CR &#039;&#039;&#039;superior&#039;&#039;&#039; al party y los packs incluyen al menos un &#039;&#039;&#039;Elite&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Acuerdos sobre reglas ==&lt;br /&gt;
&lt;br /&gt;
=== Curse vs Mage&#039;s disjunction ===&lt;br /&gt;
&lt;br /&gt;
# Las maldiciones que activamente funcionen como un spell pueden ser afectados por &#039;&#039;&#039;Mage&#039;s Disjunction&#039;&#039;&#039; y efectos similares independientemente de la fuente original de la maldición&lt;br /&gt;
# Maldiciones con características como &#039;&#039;&#039;Bestow Curse&#039;&#039;&#039;, no son afectados por efectos como &#039;&#039;&#039;Dispel magic&#039;&#039;&#039; y similares&lt;br /&gt;
&lt;br /&gt;
== Personajes ==&lt;br /&gt;
[[Dalrot]]&lt;br /&gt;
&lt;br /&gt;
[[Valuch]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 true vampires en Dolione&lt;br /&gt;
&lt;br /&gt;
[[Catalina]] (la estan buscando aun) --&amp;gt; Más adelante descubrimos que Lujuria es esta hermana perdida.&lt;br /&gt;
&lt;br /&gt;
[[Anna Barthory]] &lt;br /&gt;
&lt;br /&gt;
[[Elizabeth Bathory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ciudades de Dolione Noche ==&lt;br /&gt;
[[Monun Salamt]]&lt;br /&gt;
&lt;br /&gt;
== Artefactos ==&lt;br /&gt;
Northen Lights&lt;br /&gt;
&lt;br /&gt;
[[Vajrayana]]&lt;/div&gt;</summary>
		<author><name>186.64.163.13</name></author>
	</entry>
	<entry>
		<id>https://plataformaelectronicacr.com/Lost/index.php?title=Valuch&amp;diff=41</id>
		<title>Valuch</title>
		<link rel="alternate" type="text/html" href="https://plataformaelectronicacr.com/Lost/index.php?title=Valuch&amp;diff=41"/>
		<updated>2022-07-09T05:42:08Z</updated>

		<summary type="html">&lt;p&gt;186.64.163.13: Created page with &amp;quot;== 20220429 - Notas de campaña ==  Localidad: Celestia --&amp;gt; Carvena de Sangritas  Mientras hablábamos con The Guardian of prision of Corruption nos dio los siguientes datos:  	1. Los jinetes del apocalipsis tiene un rango divino 50  	2. Aion, Ion y Eon tienen un rango divino 60  	3. La entidad que formaban antes Aion, Ion y Eon era rango divino 160  	4. La entidad que se les oponía (la que gobierna el Inframundo) es rango divino 160  	5. Los jinetes tienen el rol de ej...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 20220429 - Notas de campaña ==&lt;br /&gt;
&lt;br /&gt;
Localidad: Celestia --&amp;gt; Carvena de Sangritas&lt;br /&gt;
&lt;br /&gt;
Mientras hablábamos con The Guardian of prision of Corruption nos dio los siguientes datos:&lt;br /&gt;
&lt;br /&gt;
	1. Los jinetes del apocalipsis tiene un rango divino 50&lt;br /&gt;
&lt;br /&gt;
	2. Aion, Ion y Eon tienen un rango divino 60&lt;br /&gt;
&lt;br /&gt;
	3. La entidad que formaban antes Aion, Ion y Eon era rango divino 160&lt;br /&gt;
&lt;br /&gt;
	4. La entidad que se les oponía (la que gobierna el Inframundo) es rango divino 160&lt;br /&gt;
&lt;br /&gt;
	5. Los jinetes tienen el rol de ejecutores por lo que quieren acabar por ponerle fin a los ciclos de conservación y destrucción que juegan Aion, Ion y Eon &lt;br /&gt;
&lt;br /&gt;
	6. Nos describe a Luciel como un angel de 14 alas (7 blancas y 7 negras), cada una representando los pecados y las virtudes&lt;br /&gt;
&lt;br /&gt;
	7. Confirma que en algunos ciclos, la fusión de todos los planos se desestabiliza y acaba con la existencia. Ninguna fusión de todos los planos ha sido exitosa&lt;br /&gt;
&lt;br /&gt;
	8. Después de cada ciclo, los artefactos vuelven a su lugar de origen&lt;br /&gt;
&lt;br /&gt;
	9. La entidad que formaban Aion, Ion y Eon se enfrentó a su contraparte que está en el inframundo pero le costó tanto poder que terminó por separarse en 3&lt;br /&gt;
&lt;br /&gt;
	10. Lo que sabe de Luciel es que era una entidad descentralizada sin inclinaciones hacia el bien ni el mal&lt;br /&gt;
&lt;br /&gt;
	11. Luciel era rango divino 70&lt;br /&gt;
&lt;br /&gt;
	12. Las 2 entidades rango divino 160 se enfrentaron porque desde el inicio de los tiempos la luz y la oscuridad han estado en pelea (La fusión de Aion, Ion y Eon es la representación de la luz)&lt;br /&gt;
&lt;br /&gt;
	13. Aion, Ion y Eon representan 3 roles: lawful, chaos y neutral. Estos roles rotan entre uno y otro&lt;br /&gt;
&lt;br /&gt;
The guardian of prision of Corruption fue creado por Aion, Ion y Eon antes de separarse&lt;br /&gt;
&lt;br /&gt;
== 20220514 - Notas de campaña ==&lt;br /&gt;
&lt;br /&gt;
Localidad: Celestia --&amp;gt; Carvena de Sangritas&lt;br /&gt;
&lt;br /&gt;
Nos acercamos a Azulos, el jinete de la peste. Nos informa que tiene un conocimiento colectivo con el resto de los jinetes. Indica que solo en presencia de los 4 jinetes nos puede hablar de su Grand Master, quien está encerrado en el Inframundo. &lt;br /&gt;
En la batalla entre el luz y la oscuridad se encontraban contra Eros una gran agrupación de la luz. Los panteones Nórdicos, Olimpus, Egipcio, los diablos (Infierno)  y Demonios (Abismo), también 4 arcángeles (Gabriel, Luciel, Michael y Rafael) y Metatron&lt;br /&gt;
El bando de la Oscuridad se llamaba La Noche que se conformaba por dioses de los Outter Planes. Los dioses de la noche son:&lt;br /&gt;
&lt;br /&gt;
	• Crawling Chaos &lt;br /&gt;
&lt;br /&gt;
	• The Black Goat of the Woods with a Thousand Young &lt;br /&gt;
&lt;br /&gt;
	• Resident Of The Border &lt;br /&gt;
&lt;br /&gt;
	• The Nameless Mist &lt;br /&gt;
&lt;br /&gt;
	• The Source of Uncleanliness &lt;br /&gt;
&lt;br /&gt;
	• The Lord of the Pole &lt;br /&gt;
&lt;br /&gt;
	• Green Flame &lt;br /&gt;
&lt;br /&gt;
	• Harbinger &lt;br /&gt;
&lt;br /&gt;
	• Polluted Source &lt;br /&gt;
&lt;br /&gt;
	• Unborn Being &lt;br /&gt;
&lt;br /&gt;
	• One who Awaits the Outside World &lt;br /&gt;
&lt;br /&gt;
	• Eyes of the Childish Soul &lt;br /&gt;
&lt;br /&gt;
	• Darkness from the Stars &lt;br /&gt;
&lt;br /&gt;
• Blood-drenched God&lt;br /&gt;
&lt;br /&gt;
== 20220520 - Notas de Campaña ==&lt;br /&gt;
&lt;br /&gt;
Localidad: Celestia --&amp;gt; Flairy&lt;br /&gt;
&lt;br /&gt;
Conversamos con Bahamut sobre poco de los hallazgos de la cueva Sangritas. Nos indica que no hay alianzas actualmente entre los panteones. Nos comenta que los dioses de los Panteones superiores pueden tener más información sobre los dioses antiguos y la primera guerra entre la luz y la osuridad.&lt;br /&gt;
Los panteones superiores incluyen:&lt;br /&gt;
&lt;br /&gt;
	1. Olímpus&lt;br /&gt;
&lt;br /&gt;
	2. Nórdico&lt;br /&gt;
&lt;br /&gt;
	3. Egipcio&lt;br /&gt;
&lt;br /&gt;
Valuch conjura Consultation para hacer las preguntas al Sapphire Eidolon:&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
	1. El conocimiento del Saphire Eidolon trasciende el juego de Aio, Ion y Eon?&lt;br /&gt;
	R/ No&lt;br /&gt;
&lt;br /&gt;
	2. Por qué el abismo se unió con el bando de la Luz en la primera guerra contra la oscuridad?&lt;br /&gt;
	R/ Ocupo más de cinco palabras&lt;br /&gt;
&lt;br /&gt;
	3. Está Terxys en Mercuria?&lt;br /&gt;
	R/ Sí&lt;br /&gt;
&lt;br /&gt;
	4. Las marcas nos conectan mentalmente con los 4 jinetes?&lt;br /&gt;
	R/ No&lt;br /&gt;
&lt;br /&gt;
	5. Históricamente han habido otra personas con estas marcas?&lt;br /&gt;
	R/ No&lt;br /&gt;
&lt;br /&gt;
	6. Está Luciel vivo actualmente?&lt;br /&gt;
	R/ Sí&lt;br /&gt;
&lt;br /&gt;
	7. Está libre de su encierro?&lt;br /&gt;
	R/ Sí&lt;br /&gt;
&lt;br /&gt;
	8. A qué dios antiguo perteneció el cadaver en el que se encuentra Azulos encerrado?&lt;br /&gt;
	R/ No sé&lt;br /&gt;
&lt;br /&gt;
	9. Hay otros cadáveres de dioses antiguos en este plano?&lt;br /&gt;
	R/ No sé&lt;br /&gt;
&lt;br /&gt;
	10. Hay alguna grieta interplanar en Mercuria?&lt;br /&gt;
R/ Sí&lt;br /&gt;
&lt;br /&gt;
== 20220527 - Notas de campaña ==&lt;br /&gt;
&lt;br /&gt;
Localidad: Mercuria&lt;br /&gt;
&lt;br /&gt;
Al tratar de avanzar por Mercuria, nos encontramos con soldados de Bahamut que dicen haber sido desplegados para responder ante cualquier potencial amenaza lo cual parece ser bastante extraño porque no sabe a qué responderían.&lt;br /&gt;
&lt;br /&gt;
Avanzamos hacia la cueva de Powerstone para buscar una salida a Merlan. En la cueva nos encontramos con una especie de monje que nos comenta que no se deben tomar cristales de la cueva. Hace una semana les dieron la orden de que no se puede extraer. La orden viene de Dalion el 3er general en el rango de generales de Bahamut (son aproximadamente 30).&lt;br /&gt;
&lt;br /&gt;
Después de atravesar la cueva en Merlan donde estaban atendiendo a muchos soldados para darles armas y están enlistando gente para atacar el Abismo. &lt;br /&gt;
Nos adelantamos a Artias para buscar a Terxys. Encontramos muchos casters que nos indican que hay artefactos para abrir el portal que serviría para la invasión. Sin embargo, mientras esperábamos Terxys apareció muy mal herido. Tuvimos que destruir los artefactos para evitar que el Abismo defendiera Celestia. Después de curarlo un poco nos dice que lo atacaron en conjunto Garyx the dios dragón del fuego y Abraxas the Unfathamoble, un demonio asociado a palabras mágicas, secretos arcanos y talismanes. &lt;br /&gt;
&lt;br /&gt;
Terxys nos pone como misión identificar qué artefacto (s) pudo causar que el Abismo pudiera acceder Celestia. Al lograrlo nos otorgaría la etapa del peregrinaje como completada.&lt;br /&gt;
&lt;br /&gt;
Mientras investigamos sospechamos que había una marca que funcionaría como una llave para que le Abismo invada Celestia. Desafortunadamente, al entrar a conversar con Terxys nos enteramos de que en realidad era Thralhavoc, the Shadowmaster, quien era un demon lord. &lt;br /&gt;
Cuando Roldan salió a avisar, se enteró que ya los demás estaban poseídos.&lt;br /&gt;
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Después de atacar a Thralhavoc y dejarlo bajo unos escombros fuera del lugar donde estábamos  mientras Zero, The Huntress apareció afuera para destruir a la horda de enemigos.&lt;br /&gt;
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== 20220617 - Notas de campaña ==&lt;br /&gt;
&lt;br /&gt;
Localidad: Pantheon of Law&lt;br /&gt;
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Zero no dice que ella no tiene los poderes para enfrentarlo por lo que nos invita a huir. Al llegar a Pantheon of Law Zero nos recibe y nos permite ingresar al salón de los generales quienes cuestionaron nuestra historia. Se rebuscó información sobre Thralhavoc, called the Shadowmaster quien supuestamente había muerto a manos de Garyx y Abraxas hace 8892 años.&lt;br /&gt;
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Además encontramos que no existen datos de cuándo aparecen los arcángeles en Celestia. Según los registros que nos comparten además se encuentra otra entidad que desapareció hace 8892 años: Demon Lord Baltazo, called The Seeping Sovereign, a quien se le asociaba con diplomacia y estrategia.&lt;br /&gt;
Entrando en contacto con Bahamut a través de una bola de cristal que nos facilita Zero. Él no recuerda tampoco cómo conoció a ninguno de los arcángeles. &lt;br /&gt;
Después de descansar fuimos a recorrer la cueva de Glittering oil que terminó por conectarse con Sangritas. &lt;br /&gt;
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Zero partió con un batallón hacia Artias. Cuando llegamos el portal al Abismo estaba abierto con Thralhavoc, Garyx y Abraxas ya ahí y otros muchos demonios más saliendo del portal. Utilizando una bola de cristal que nos brindó Zero, conseguimos contactar a Bahamut para encontramos con que estaban en medio de una pelea con Baltazo. En medio d la pelea de Artias cae un meteorito que es Girru quien viene a apoyar en la pelea. &lt;br /&gt;
Cruzamos el portal para intentar cerrarlo desde el otro lado y nos encontramos con Munkir y Nekir, dos demon lords que están trabajando para mantener el portal abierto. En medio de nuestra sorpresa, apareció Citra y nos devolvió por el portal.&lt;br /&gt;
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== 20220701 - Notas de campaña ==&lt;br /&gt;
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Localidad: Pantheon of Law&lt;br /&gt;
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Después de discutir largo rato con Citra le logramos conseguir que ella y Girru nos apoyen a buscar refuerzos con otros dioses que puedan interesarse en acabar con el juego de una vez por todas.&lt;/div&gt;</summary>
		<author><name>186.64.163.13</name></author>
	</entry>
	<entry>
		<id>https://plataformaelectronicacr.com/Lost/index.php?title=Main_Page&amp;diff=40</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://plataformaelectronicacr.com/Lost/index.php?title=Main_Page&amp;diff=40"/>
		<updated>2022-07-09T05:41:21Z</updated>

		<summary type="html">&lt;p&gt;186.64.163.13: &lt;/p&gt;
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&lt;div&gt;== Premisas de campaña ==&lt;br /&gt;
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# Criaturas siempre están en un CR &#039;&#039;&#039;superior&#039;&#039;&#039; al party y los packs incluyen al menos un &#039;&#039;&#039;Elite&#039;&#039;&#039;&lt;br /&gt;
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== Acuerdos sobre reglas ==&lt;br /&gt;
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=== Curse vs Mage&#039;s disjunction ===&lt;br /&gt;
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# Las maldiciones que activamente funcionen como un spell pueden ser afectados por &#039;&#039;&#039;Mage&#039;s Disjunction&#039;&#039;&#039; y efectos similares independientemente de la fuente original de la maldición&lt;br /&gt;
# Maldiciones con características como &#039;&#039;&#039;Bestow Curse&#039;&#039;&#039;, no son afectados por efectos como &#039;&#039;&#039;Dispel magic&#039;&#039;&#039; y similares&lt;br /&gt;
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== Personajes ==&lt;br /&gt;
[[Dalrot]]&lt;br /&gt;
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[[Valuch]]&lt;br /&gt;
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3 true vampires en Dolione&lt;br /&gt;
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[[Catalina]] (la estan buscando aun)&lt;br /&gt;
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[[Anna Barthory]] &lt;br /&gt;
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[[Elizabeth Bathory]]&lt;br /&gt;
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== Ciudades de Dolione Noche ==&lt;br /&gt;
[[Monun Salamt]]&lt;/div&gt;</summary>
		<author><name>186.64.163.13</name></author>
	</entry>
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