The Mendez Protection: Difference between revisions

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(Created page with "Gear protection against Ooze Level: Cleric 10, Components: V, S Casting Time: 1 quickened action Range: 20-ft radius (allies only) Target: Worn equipment Duration: 1 hour/level (D) for an object This spells protects all gear worn by caster and their allies in a 20-ft radius against ooze abilities that would damage or destroy worn objects. An object can remain inside an ooze for up to 1d6 + 4 rounds (rolled when casting is completed) before it starts being affected by the...")
 
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Gear protection against Ooze Level: Cleric 10, Components: V, S Casting Time: 1 quickened action Range: 20-ft radius (allies only) Target: Worn equipment Duration: 1 hour/level (D) for an object This spells protects all gear worn by caster and their allies in a 20-ft radius against ooze abilities that would damage or destroy worn objects. An object can remain inside an ooze for up to 1d6 + 4 rounds (rolled when casting is completed) before it starts being affected by the ooze's abilities as normal. Caster takes 56d6 damage upon casting this spell.
Gear protection against Ooze
 
 
Level: Cleric 10,
 
Components: V, S
 
Casting Time: 1 quickened action
 
Range: 20-ft radius (allies only)
 
Target: Worn equipment
 
Duration: 1 hour/level (D) for an object
 
 
This spells protects all gear worn by caster and their allies in a 20-ft radius against ooze abilities that would damage or destroy worn objects.
 
 
An object can remain inside an ooze for up to 1d6 + 4 rounds (rolled when casting is completed) before it starts being affected by the ooze's abilities as normal.
 
Caster takes 56d6 damage upon casting this spell.  
 
 
 
cost to develop
 
 
100000 gp
 
DC spellcraft of 0

Latest revision as of 05:06, 9 March 2023

Gear protection against Ooze


Level: Cleric 10,

Components: V, S

Casting Time: 1 quickened action

Range: 20-ft radius (allies only)

Target: Worn equipment

Duration: 1 hour/level (D) for an object


This spells protects all gear worn by caster and their allies in a 20-ft radius against ooze abilities that would damage or destroy worn objects.


An object can remain inside an ooze for up to 1d6 + 4 rounds (rolled when casting is completed) before it starts being affected by the ooze's abilities as normal.

Caster takes 56d6 damage upon casting this spell.


cost to develop


100000 gp

DC spellcraft of 0