Cursed Swords Zariche and Akamanh

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Cursed Swords Zariche and Akamanh

Legenday Unique of Achiel

Two ominous sword of devastating power. Even if an ordinary person were able to wield them, they would likely be swallowed up by its immense negative power, which brings about a disordered state of mind and body. It is said that only those with courage and determination to face any crisis—no matter how difficult—may wield these swords.

They were once used by the Demon Bremmnon, one of the four demon kings, it is said that his soul was sealed in both swords to prevent his resurrection.

Legends say that anyone who touch the swords will have their personality changed to an evil one, and the bloodlust will be unstoppable, capable of killing an entire city to feed the swords hunger for blood.

Zariche

Vorpal Flaming Burst Sword +10

(Masterwork Longsword)

Damage: 2d8 slashing damage

Critical 18-20/x3

Damage Type: Slashing

Material: Demonic Iron (can be use to bypass damage reduction of Adamantine and Cold Iron)

Additionally: Damage dealt by Zariche is Chaotic

Akamanh

Vorpal Lightning Burst Sword +10

(Masterwork Longsword)

Damage: 2d8 slashing damage

Critical 18-20/x3

Damage Type: Slashing

Material: Demonic Iron (can be use to bypass damage reduction of Adamantine and Cold Iron)

Additionally: Damage dealt by Akamanh is consider Evil

Requirements:

Character Level: 21+

Str 24+

Two Weapon

Alignment: Any

Benefits:

When using the swords upon command they can activate their special elemental property. The element does not harm the wielder.

The effect remains until another command is given and the swords deals an extra 6d6 points of their elemental damage on a successful hit and upon striking a successful critical hit the sword creates a burst that deal an extra 2d10 points of elemental damage.

When wieldign both swords, upon a successful critical hit, roll 1d100 and execute one of the following actions base on the result:

- 1 to 10: nothing happens

- 11 to 50: doesnt sever anything but deals an additional 4d10 of slashing damage and leaves the target bleeding (dealing 1d6 for each action taking in the turn) until healed, creatures with the regenerator ability or without blood do not suffer bleeding damage.

- 51 to 60: right arm is sever ( in case the creature has more than one, only one is sever)

- 61 to 70: left leg is sever ( in case the creature has more than one, only one is sever)

- 71 to 80: right leg is sever ( in case the creature has more than one, only one is sever)

- 81 to 90: left arm is sever ( in case the creature has more than one, only one is sever)

- 91 to 95: head is sever ( in case the creature has more than one, only one is sever)

- 96 to 100: roll twice and add both results.

When both swords are equipped:

You get the benefit of the Improved Two-Weapon Fighting feat even if you dont met the prerequisites.

+4 Str*

+4 Dex*

Damage by both swords is consider Chaotic and Evil

*Stacks with pre-existing bonuses while the swords are wielded

Anyone in posession of Zariche has his aligment change to Chaotic

Anyone in posession of Akamanh has his aligment change to Evil

The owner of the swords can't do good or lawful acts

Both swords require the user (or users in case they have different owners) to kill an intelligent creature (Int 8+) at least once a day, not satisfying this condition will start corrupting the user to the point that the Demon King Bremmnon may posses the owners body and mind and resurrect. For each day that the player doesnt kill a creature the possession progress 5% and each creature killed by the sword reduces the progress by 1%, after passing 50%, the only way to decrease the progress is by give up both sword and swear to never use them again.*

Only creatures killed by the owner of the swords count.