Northen Lights

From Lost
Jump to navigation Jump to search

Northern Lights

Legenday Unique of Achiel

A legendary bow from the Frozen Valley region of Achiel said to hold the dragon's slaying property. The bow materialized magic ice arrows when the string is pull. The bow has a will of its own, and will freeze a wielder's fingers if it deems the wielder unworthy. There is a story of a young ranger known to be a "dragon slayer" who departed, bow in hand, to slay a dragon, but he was never seen of again.

Holy Icy Burst Composite Longbow of Dragon Bane +10

(Masterword Composite Longbow )

Magic Arrow Damage: 2d6 Cold Damage and 2d6 Holy Damage or 3d4 of magic damage*

Critical 19-20/x3

Damage Type: Piercing / Magic

Material: Divine Wood / Divine Crystal

Alignment: Good

*Damage can be switch between cold or holy or magic.

Requirements:

Character Level: 21+

Dex 24+

Alignment: Any Good

Benefits:

When using the bow againts Dragons it gets an additional +2 enhancement bonus and the magic arrow deals +5d8 points of bonus damage. On a successful hit and upon striking a successful critical hit the arrow creates a small explosion that deals an extra 2d10 points of cold damage and 2d8 of holy (good) damage, additionally the subject must make a DC 20 + Dex modifier Fortitude save or be freeze for 1d4 rounds.

- Grants the wearer Cold Resistance of 50

- Allows the wearer to manifest an enhance version of Energy Ray (Cold) as a 20th level manifester that deals 20d8+20 of cold damage. Wearer must have at least 14+ in Int or Wis to activate this ability. Can be use 4 times per day.

- Allows the wearer to cast an enhance version of Freezing Sphere as a 20th level caster that deals 15d10 of cold damage. DC 14 + dex mod, wearer must have at least 16+ in Int or Wis to activate this ability. Can be use 3 times per day.

- Allows the wearer to cast an enhance version of Polar Ray as a 20th level caster that deals 20d8 of cold damage. Wearer must have at least 18+ in Int or Wis to activate this ability. Can be use 2 times per day.

*All spell are cast through the use of Northern Lights

*All powers are manifested through the use of Northern Lights

*Northern Lights can bypass any Cold Resistance of 30 or lower.

Any creature of an Evil alignment that grasps the Northern Lights is immediately freeze in divine ice. Said creature takes 6d10 points of damage per round (half cold, half divine, no save). If the creature is an Evil Outsider, the damage is doubled. Removing the bow from a freeze creature requires a str check (DC 15)